I bought an HTC Vive as soon as they were available in 2016. Virtual reality was something I had been waiting for since I read Neuromancer in junior high school and it was here!
It lived up to my expectations. At first I wanted to open a VR arcade and, on a very small scale, I did. I watched people try room-scale virtual reality and every single person had a visceral reaction to it. This was presence, it was powerful and I wanted to develop for it. I started by learning the basics of Blender, then working on C# and Unity. Finally I started working on my own projects.
All along I’ve been asking myself what virtual reality could do better than any other medium.
My answer is that the immediacy and physicality of VR enables creative and rehabilitative play. My goal is to develop accessible and inspiring VR tools to support creativity, health and wellness.